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Should VrayDirt be OK with BerconNoise in radius slot?

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  • Should VrayDirt be OK with BerconNoise in radius slot?

    We seem to be having an intermittent issue when we use a BerconNoise map in the radius slot of a VrayDirt material. It seems to be ok for a bit, but at some point (as yet, we haven't conformed when this is yet) all the objects with this material on appear VERY blotchy (like a giraffe as a colleague aptly described it).

    Should BerconNoise work OK in this way or are there known issues?
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

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  • #2
    I can't think of why there would be any issue right away, but with the Bercon maps it seems like one can never be too sure. It might be useful if you can get us a scene where we can reproduce this.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Originally posted by vlado View Post
      I can't think of why there would be any issue right away, but with the Bercon maps it seems like one can never be too sure. It might be useful if you can get us a scene where we can reproduce this.

      Best regards,
      Vlado
      Next time I get the issue I will send over.
      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

      Comment

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