We seem to be having an intermittent issue when we use a BerconNoise map in the radius slot of a VrayDirt material. It seems to be ok for a bit, but at some point (as yet, we haven't conformed when this is yet) all the objects with this material on appear VERY blotchy (like a giraffe as a colleague aptly described it).
Should BerconNoise work OK in this way or are there known issues?
Should BerconNoise work OK in this way or are there known issues?
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