I am trying to render displacement using a vray displacementmod with vray RT CPU but it does not work. Is there any special way to make it work?
Announcement
Collapse
No announcement yet.
Displacement with vray RT CPU
Collapse
X
-
Displacement with vray RT CPU
__________________________________________
www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
Tags: None
-
As activeshade. And I tried every possible way with the vray displacement mode.
__________________________________________
www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
Comment
-
-
Thanks for your answers.
Ok so it works only in production mode. In activeshade there is no displacement option it the render settings.
I was able to render displacement with vray RT by checking that checkbox in the global switches (it was off by default)
but now my problem is that it does'nt seem to support bercon noise correctly. Do you think you could support it? I can see displacement with a bercon noise, but the mapping is very different. I just use the default mapping that seems to be some kind of 3D world mapping.
here is the result of a bercon noise displacing a sphere with a VRayDisplacementMod
VRay advanced:
VRayRT:
Last edited by jstrob; 13-12-2014, 10:23 AM.
__________________________________________
www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
Comment
-
Ok cool. Thank you!
__________________________________________
www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
Comment
-
Originally posted by tashko.zashev View PostYes, bercon maps are not supported in RT yet. It is in our "to do" list.
Comment
-
Originally posted by Vizioen View PostExcellent, is there a possibility other plugins will be supported too, for instance, VIZPARK Walls & Tiles, because this is based on BerconTile.
Best regards,
VladoI only act like I know everything, Rogers.
Comment
-
Originally posted by vlado View PostLet's do the Bercon maps first and we'll see how it goes.
Best regards,
Vlado
Comment
Comment