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Vray 3.10 as renderer causes material library thumbs to lag

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  • Vray 3.10 as renderer causes material library thumbs to lag

    With V-Ray 3.10 as my material swatch renderer, opening a simple material library with very light jpgs (500k-2meg) has me waiting for minutes for the thumbnails to draw. The material library is made of nothing but jpgs and are on our Isolon server (fast). My specs are below. When I switch to scanline, the same material library opens INSTANTLY. NO LAG.

    3ds Max 2015 Sp3 Ext2
    Vray 3.10.01 - set as production and material renderer
    HP Z820 - 64gigs of Ram
    Graphics Cards - Geforce GTX 780 + Quadro K4000

    Thanks,

    -chad

  • #2
    UPDATE: Even if I set vray as the Production renderer and Scanline as my material renderer, it STILL LAGS. It is only when all renderers are set to something other than V-Ray does the lag go away. This is happening across all 5 of our HP Z820's.
    Last edited by smashley; 06-01-2015, 09:03 AM.

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    • #3
      I will need some way to reproduce this here; perhaps you can pack a small-ish library to send to support@chaosgroup.com ?

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        I have similar problems but found it to be HDRI maps that take up the majority of the time to load...
        Cheers,
        -dave
        ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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        • #5
          This seems to be a Max issue. Lags happen in the material editor (slate or compact) no matter what renderer is used. Perhaps it does not like our server? Anyone in here have similar issues?

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          • #6
            Yes I have this issue too but it's very random. Not even sure if it's related to vray as I don't use other render engines
            But as syclone1 pointed out I noticed that vrayhdri maps definitely do have a serious impact on loading time.

            mekene

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            • #7
              Originally posted by theedge View Post
              But as syclone1 pointed out I noticed that vrayhdri maps definitely do have a serious impact on loading time.
              Is that still with JPG files? There are probably ways for us to improve this.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                No I only use vrayhdri to load exr's

                mekene

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                • #9
                  Originally posted by theedge View Post
                  No I only use vrayhdri to load exr's
                  Ok, too bad; there's not much that we can do about EXRs. Does the 3ds Max Bitmap plugin load them faster?

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Originally posted by vlado View Post
                    Is that still with JPG files? There are probably ways for us to improve this.

                    Best regards,
                    Vlado
                    My slowdown is using vrayhrdi loading usually *.hdr maps, Ive taken all the premade ones that were in my master material library and created one just for HDRI maps so I dont have to wait so long for the regular matlib to load. It often takes longer for a single HDRI to load than it does for all the other materials combined and it made no difference if the HDR file was on the network or the local hard drive.
                    Cheers,
                    -dave
                    ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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