Hi,
how make negative displacement in max? I have a displacement only on part of an object and need one color of displacement to be on same position as polygons, so it doesnt move. And second color of displacement to be pushed inside of an object. This way normal polygons will be in the same plane as displacement polygons without displacement and displacement itself push surface inside. But when I put negative displacement anywhere (materialor modifier), it doesnt work. And when I use positive values, it not look right. How I can do that?
Thanks.
how make negative displacement in max? I have a displacement only on part of an object and need one color of displacement to be on same position as polygons, so it doesnt move. And second color of displacement to be pushed inside of an object. This way normal polygons will be in the same plane as displacement polygons without displacement and displacement itself push surface inside. But when I put negative displacement anywhere (materialor modifier), it doesnt work. And when I use positive values, it not look right. How I can do that?
Thanks.
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