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Render artifacts when foreground tree is set to invisible
Render artifacts when foreground tree is set to invisible
This happen frequently - and tends to be most noticeable when invisible trees are places in front of renderable objects. You can see the black splotches in the attached render.
Ok. We have a solution for V-Ray proxies for this specific case in the latest 3.0 builds; I hope to be able to do it for normal geometry instances too.
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