In 3.03 I have some window glass that is set to affect shadows. This works great. However, when I set the fog color to anything other than pure white all of a sudden the glass casts opaque shadows.
Is there some trick for this, or is this a bug?
Giving the glass a shell modifier seems to fix it. Is that because fog requires some volume?
Is there some trick for this, or is this a bug?
Giving the glass a shell modifier seems to fix it. Is that because fog requires some volume?
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