im not sure exactly why, and no time to test, but when i render a scene using rendermask (of the glass, to get the interior elements) the lightcache takes about 2 mins to calculate.
ive since needed to fix small areas within that render, so ive been using the region render button in the vfb to select small bits of the rendermask to rerender.
some of these tiny areas take 10 -15 mins to do the lightcache calculation.
no idea if its a bug or not.
ive since needed to fix small areas within that render, so ive been using the region render button in the vfb to select small bits of the rendermask to rerender.
some of these tiny areas take 10 -15 mins to do the lightcache calculation.
no idea if its a bug or not.
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