I think that there is a memory management problem at render time when the mesh is instanced.
It happened ‘randomly’ on my animation sequences, that the render elements would come out empty when my RBG tif 16bit render is ok.
The scene is quite memory intensive on <pre-render>, the pre render takes something like 2minutes when the render kicks in for only 30sec.
Could it be because there is no more memory to save out the passes.
Is this a known issue?
This happenend on several machines on the renderfarm, so the computer issue is not in our troubleshooting
Thanks
It happened ‘randomly’ on my animation sequences, that the render elements would come out empty when my RBG tif 16bit render is ok.
The scene is quite memory intensive on <pre-render>, the pre render takes something like 2minutes when the render kicks in for only 30sec.
Could it be because there is no more memory to save out the passes.
Is this a known issue?
This happenend on several machines on the renderfarm, so the computer issue is not in our troubleshooting
Thanks
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