The floor looks way too bright when seen through the glass.
Glass material: fully refractive, affect shadows is on, IOR 1.6, fresnel reflections on, max depth for refraction set to 16.
There are only two other materials, light and darkgray, both nonreflective.
Lighting: VraySun and VraySky
GI: irrmap as primary and lightcache as secondary, lightcache retrace on and store direct light off
During GI calculation all looks fine, both lightcache and irradiance map show normal brightness for the floor seen through the glass, but when rendered it's too bright.
When using BF and Lightcache for GI the result is fine.
Didn't find any coplaner faces.
Using Vray 3.10.03 on Max 2015 x64, Win7 x64.
Glass material: fully refractive, affect shadows is on, IOR 1.6, fresnel reflections on, max depth for refraction set to 16.
There are only two other materials, light and darkgray, both nonreflective.
Lighting: VraySun and VraySky
GI: irrmap as primary and lightcache as secondary, lightcache retrace on and store direct light off
During GI calculation all looks fine, both lightcache and irradiance map show normal brightness for the floor seen through the glass, but when rendered it's too bright.
When using BF and Lightcache for GI the result is fine.
Didn't find any coplaner faces.
Using Vray 3.10.03 on Max 2015 x64, Win7 x64.
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