Hi all,
i've found a bug, as written in the subject, when using VrayHairMtl inside a VrayBlend. I have two completely different shaders (one has very glossy refl, the other very sharp) that i want to put on the same fur system (i'm using hairfarm this time) with a full 100% black and white map but no matter what they keep blending. You can see it directly even in the material editor sphere preview.
I'm attaching a file, Vray 3.10.03 on 3dsMax2015.
I know you guys are always super busy, but if this could be fixed right away it would be great.
vrayhairmtl_bug.zip
i've found a bug, as written in the subject, when using VrayHairMtl inside a VrayBlend. I have two completely different shaders (one has very glossy refl, the other very sharp) that i want to put on the same fur system (i'm using hairfarm this time) with a full 100% black and white map but no matter what they keep blending. You can see it directly even in the material editor sphere preview.
I'm attaching a file, Vray 3.10.03 on 3dsMax2015.
I know you guys are always super busy, but if this could be fixed right away it would be great.
vrayhairmtl_bug.zip
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