I'm doing some product renderings where I need to create image sets of the product in every color. I've been using a Material modifier with an animated material ID for this purpose. However, the scenes are pretty complex, so I'd like to use VRayProxies for the geometry.
If I put a Material modifier on the VRayProxy, it renders as the preview geometry.
Making dozens of copies of the same VRayProxy differing only in Material ID and then setting up visibility tracks to swap them seems like a huge waste of effort.
Is there some other way to alter the Material ID of an entire VRayProxy?
If I put a Material modifier on the VRayProxy, it renders as the preview geometry.
Making dozens of copies of the same VRayProxy differing only in Material ID and then setting up visibility tracks to swap them seems like a huge waste of effort.
Is there some other way to alter the Material ID of an entire VRayProxy?
Comment