I have a scene which shows some drastic changes in sampling if objects are rendered behind more than one glass layer. I've attached a couple of images to explain what I mean. in scene there's a glass wall, on which can be seen the environment reflection, and other glass in the windows frames. the first image looks fine, as I removed the glass at the window so the railing and pillar are sampled correctly. the second one shows the problem, as those same objects, once the glass at the window is unhidden, are heavily undersampled. sampler is fixed, but the same thing happens with progressive and adaptive as well.
edit: I forgot, vray 3.10.03
edit: I forgot, vray 3.10.03
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