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caustics through architectural glass

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  • #16
    Yes, I got it. It's strange that the glass comes out dark when caustics are turned on... looking into it now.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #17
      Phew slightly relieved to hear that you also find it strange. Everytime I send you guys a scene I expect the response "Of course it does that because you have the "produce odd result"-button turned on" :P
      Cheers,
      Oliver

      https://www.artstation.com/mokiki

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      • #18
        Created a similar scene and it seams fine here, no darkening. Oliver, you must have the "produce odd result"-button turned on. ha ha
        Attached Files
        Gavin Jeoffreys
        Freelance 3D Generalist

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        • #19
          Originally posted by Raven View Post
          Created a similar scene and it seams fine here, no darkening. Oliver, you must have the "produce odd result"-button turned on. ha ha
          Ha! :P Quick question though are you rendering with IR/LC or BF/LC? My scene is rendered with BF/LC.

          *edit* ignore this post. I seemed to remember some older project where I had some caustics differences between IR and BF. But I just managed to make a quick test myself and both result in identical renders.
          Last edited by Mokiki; 09-03-2015, 08:05 AM.
          Cheers,
          Oliver

          https://www.artstation.com/mokiki

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          • #20
            Rendered with both, as my first thought was it might be that.
            Here is the BF\LC render and the file. Give it a test on your side
            Attached Files
            Last edited by Raven; 09-03-2015, 08:09 AM.
            Gavin Jeoffreys
            Freelance 3D Generalist

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            • #21
              Hmmm, now I tested a different lightsource. I usually use the max standard light "trick" to produce my caustics and thought maybe that is screwing a bit with the scene. But I just disabled my caustic spotlight and added a vray sun to generate the caustics but while different lighting I get the same darkening of the glass.

              *edit* checking out your scene now
              Last edited by Mokiki; 09-03-2015, 08:19 AM.
              Cheers,
              Oliver

              https://www.artstation.com/mokiki

              Comment


              • #22
                Checked out your scene and we practically have the same setup. But different results.

                *edit*

                I had the chance to rebuild the scene from the ground up on another workstation and this time I made sure I had the same setup you had from the start. But the darkening of the glass is still present and I really have no idea what could be the cause of this. Than I started swapping models from your scene into mine starting with the glass than water etc. which resulted in the dark glass. When I saved your render settings as a preset and used them on my scene the darkening is still present. When I open a completely new scene and render with your models, the glass renders fine. When I save that scene and restart max it sill renders fine.

                The only conclusion I can draw is that Vlado managed to program a real A.I and integrated it into vray and because I was using weird rendersettings all the time when I started with vray it started hating me. That is the only thing that would made sense at this point. :P
                Last edited by Mokiki; 10-03-2015, 01:32 AM.
                Cheers,
                Oliver

                https://www.artstation.com/mokiki

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                • #23
                  Vlado, didn't you mentioned there might be an easier method in future, related to the progressive sampler?
                  www.peterguthrie.net
                  www.peterguthrie.net/blog/
                  www.pg-skies.net/

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                  • #24
                    Checked out your scene and we practically have the same setup. But different results.
                    Oliver could you please attach the scene so we could test it as well?
                    Zdravko Keremidchiev | chaos.com
                    Chaos Support Representative | contact us

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                    • #25
                      Originally posted by Zdravko.Keremidchiev View Post
                      Oliver could you please attach the scene so we could test it as well?
                      Sure but I can't upload the same scene I sent vlado. Because that one isn't available to me right now. But I have the other one which basically has the same issue. Just a slightly different model.

                      And by the way apoligies for derailing your thread Peter.
                      Attached Files
                      Cheers,
                      Oliver

                      https://www.artstation.com/mokiki

                      Comment


                      • #26
                        Originally posted by ralphr View Post
                        Sure but I can't upload the same scene I sent vlado. Because that one isn't available to me right now. But I have the other one which basically has the same issue. Just a slightly different model.

                        And by the way apoligies for derailing your thread Peter.
                        Just rendered your scene you uploaded and with refractive and reflective GI caustics on glass is fine - not darkClick image for larger version

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                        • #27
                          @leehumphries.
                          Disable caustics and you'll see a much brighter version of the glass.
                          Attached Files
                          Cheers,
                          Oliver

                          https://www.artstation.com/mokiki

                          Comment


                          • #28
                            Hi Oliver,

                            I got the same render issue in my test renders as well and after some more investigation found that the glass refraction is calculated differently when the multiple importance sampling (MIS) is enabled for the Dome light.
                            Here are some render results to illustrate the differences:
                            Click image for larger version

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                            Actually I'm not sure whether this is a bug or expected behavior, have to discuss it with our developers and probably run a few more tests.
                            Tashko Zashev | chaos.com
                            Chaos Support Representative | contact us

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                            • #29
                              Any news on this?
                              Thanks.
                              Guido.

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                              • #30
                                hmmm so could this be the reason i couldn't get my water looking good with 'affect shadows' off ?
                                www.peterguthrie.net
                                www.peterguthrie.net/blog/
                                www.pg-skies.net/

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