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vrayLight in Disc mode causing unexpected shadows

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  • vrayLight in Disc mode causing unexpected shadows

    This is a bit of a weird one!

    It looks like internally, the vray light in disc mode uses some kind of hidden barn-door geo to create the "directional" quality of the light

    If you look at the matteShadow element of a render of a scene with a single vraylight (in disc mode, with direcional set to 0. casting light on a plane (ie no shadowcasting objects) you will see a shadow. It appears the directionality of a light is created by actually placing some hidden geo of the barn-doors to cast shadows into the scene. Changing the directional value allows you to see how the geo is created. Switching off shadow casting from the light altogether does not remove the shadow from the matteShadow element either.

    The problem here is that the matte-shadow pass no longer works in comp, as we end up double shadowing our bg plate.

    I can use a plane-light in the meantime, but I think this could be quite a big problem for others.

    Thanks again!
    p.
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/




  • #2
    Hi Patrick,

    I can reproduce this here and it looks more like limitation than bug. I'll try to get some more information from our developers.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      It has been discussed before, http://forums.chaosgroup.com/showthr...034#post622034
      Brendan Coyle | www.brendancoyle.com

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      • #4
        I'll create a ticket in our dev system, because we have to find a way to solve it.
        Tashko Zashev | chaos.com
        Chaos Support Representative | contact us

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