Announcement
Collapse
No announcement yet.
sss through glass
Collapse
X
-
I tried every option: affect shadow OFF and ON, I also tried turning off shadow casting for glass object. Without success...
I realised that turning OFF "visible to GI" for glass object helps in case of FastSSS material (but there is dark line at the border between sss object inside and outside of glass). GI is set to BF/light cache.
During lightcache calculation there is no darkening even with "visible to GI" set to ON. Darkening appears on final rendering.
In case of VRayMtl with translucency no matter what I do there is darkening.
_______
sorry for my English
Comment
-
Sorry but I have problems with this again.
Previously I didn't have to turn the "Reflective GI caustics" on. I just turned the "visible to GI" off for the glass and used VrayMtl eith translucency. This worked.
I'd like to use VrayFastSSS2 now but regretfully everything that is visible through the glass is much darker (and noisier) than without the glass. Turning the "Reflective GI caustics" on does not help.
Renders and the trouble scene:
Max file: fastSSS2 problem.zip
Comment
-
Originally posted by Deflaminis View PostJust for personal knowledge, why does the reflective caustics fix the issue? Is it because those caustics travel through the volume brightening it?
Comment
Comment