I was experimenting today with VREnvironmentFog, and came across something I haven't yet figured a way to work around. I was trying to make two different colored fog systems move around each other within separate gizmos. If I make two of these atmospheric effects, and each one is in their own gizmo, the one that is listed first will render in front of the other, even when passing behind it. I believe this is a max limitation, as it does the same with regular fog after testing.
I can make gizmos separate colors by using the VRayDistanceTex with one of them being the inside color, and the other the outside color (or keep adding more VRDT in the outside slot for more colors). But this makes the renders extremely slow of course. I tried to use something like a VRayMultiSubTex and grabbing the mat ID's from the gizmos, but the effect doesn't seem to gather any more info than just the volume to contain the fog.
Is there any way to make different colors for separate gizmos, or a way to have more than 1 VRayEnvironmentFog that allows them to be moved in from in front to back of another?
I can make gizmos separate colors by using the VRayDistanceTex with one of them being the inside color, and the other the outside color (or keep adding more VRDT in the outside slot for more colors). But this makes the renders extremely slow of course. I tried to use something like a VRayMultiSubTex and grabbing the mat ID's from the gizmos, but the effect doesn't seem to gather any more info than just the volume to contain the fog.
Is there any way to make different colors for separate gizmos, or a way to have more than 1 VRayEnvironmentFog that allows them to be moved in from in front to back of another?
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