I've done a quick search for this but couldn't find anything, so apologies if it's already been covered.
I regularly use the WireColor render element to generate RGB masks, however I've noticed lately that the channels aren't pure values, there are speckles of noise in them.

I've boosted the values in this to highlight what I mean. The object in the middle has a wire color of pure black, but it seems to be pulling in pixels of colour from nearby geometry.
If it helps, it appears to happen most on objects with SSS2 and/or VrayMats with translucency & fog.
I regularly use the WireColor render element to generate RGB masks, however I've noticed lately that the channels aren't pure values, there are speckles of noise in them.
I've boosted the values in this to highlight what I mean. The object in the middle has a wire color of pure black, but it seems to be pulling in pixels of colour from nearby geometry.
If it helps, it appears to happen most on objects with SSS2 and/or VrayMats with translucency & fog.
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