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Vray crashes on the third frame when rendering sequence

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  • Vray crashes on the third frame when rendering sequence

    I have very strange problem that has started happening since we moved to v3.

    Win7/64, Max2014/64, Vray 3.10.03

    In a nutshel the problem is that vray crashes in some 90% cases after third image has been rendered. And it is always third image regardles of which image you render first.
    First 2 finish ok and the images get written to the HD and then after the third image has been rendered vray crashes and rendering process cant be stopped as in process doesnt stop when you click on CANCEL button so you have to kill 3ds max process to close app.

    Please let me know if you want to see full log and i will email it, it was too big/long to post it here. Also let me know if you need any other info not shown here.

    I am very keen to resolve this as it is proving to be a very big problem. Any help greatly appreciated. Thanks!

    Crash error prompt
    Click image for larger version

Name:	vray crash.jpg
Views:	1
Size:	96.1 KB
ID:	881651

    Render prompt showing that vray has crashed after third frame was completed but not written to HD
    Click image for larger version

Name:	vray crash 2.jpg
Views:	1
Size:	133.0 KB
ID:	881652

    vray log showing that crash happens after Calling endPass() on irradiance maps call
    Click image for larger version

Name:	vray crash 3.jpg
Views:	1
Size:	362.8 KB
ID:	881653

    edit:

    forgot to mention that this is happening on all files that i render as a sequence so id like to get some advice as to what is the most probbable cause - is it vray, max, network or something different. Thanks in advance.
    Last edited by pascalls; 23-04-2015, 08:56 AM.

  • #2
    You can send any relevant info (log files, scene) to support@chaosgroup.com - our support guys will try to help you out.

    Do you use any plugins like ForestPro or MultiScatter?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Thanks Vlado,

      i have already logged a call.

      I use multiscatter but for example this particular file that i am working on the moment is not using it but multiscatter is installed on the system and render nodes aswell.

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