Hi,
I dont know how to properly setup baking textures. When I put VRayCompletemap as Output, what I should select as Target map slot?
I wanna texture with color and shading in one map. And then specular and normal maps.
And my second problem, output from texture baking has different brightness, probably wierd behaviour with lwf?
Thanks.
I dont know how to properly setup baking textures. When I put VRayCompletemap as Output, what I should select as Target map slot?
I wanna texture with color and shading in one map. And then specular and normal maps.
And my second problem, output from texture baking has different brightness, probably wierd behaviour with lwf?
Thanks.
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