I am displacing an object with some procedurals, including noise, cellular, a couple Bercon Noises combined with composite maps.
I am seeing some subtle flickering (changes) in the displacement. It only happens in a few places. The whole surface is NOT crawling.
I have a VRayDisplcement modifier on the object. This is set to Use Obj Mtl, and the displacement is plugged into the VRayMtl.
I am using tight bounds and keep continuity on, as well as cache normals.
The displacement is 3d, set to view dependent. Edge length is 5pixels. Texture min -1.0 max 0.5
I tried setting filtering on the Bercon Noises to 0.
Any other thoughts on how to prevent the flickering? It is pretty subtle, and probably tolerable for my current project, but it is not ideal.
Thanks.
I am seeing some subtle flickering (changes) in the displacement. It only happens in a few places. The whole surface is NOT crawling.
I have a VRayDisplcement modifier on the object. This is set to Use Obj Mtl, and the displacement is plugged into the VRayMtl.
I am using tight bounds and keep continuity on, as well as cache normals.
The displacement is 3d, set to view dependent. Edge length is 5pixels. Texture min -1.0 max 0.5
I tried setting filtering on the Bercon Noises to 0.
Any other thoughts on how to prevent the flickering? It is pretty subtle, and probably tolerable for my current project, but it is not ideal.
Thanks.
Comment