Hi All,
It seems that texture blurring isn't working for OSL textures. See the following example:
Is there another parameter that I'd need for it to work?
Thanks!
Rens
It seems that texture blurring isn't working for OSL textures. See the following example:
Code:
shader blurtest01 ( string test_bitmap = "", float blur_val = 0.0, output color Col_Out = color(0.5) ) { color cColor = texture (test_bitmap, u, v, "blur", blur_val); Col_Out = cColor; }
Thanks!
Rens
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