ive got horrible rendertimes on my current scene ( swimming pool with slatted wood cieling and heavily textured rough stone walls)
so i thought id try RT.. to my surprise the scene fitted in the ram of my 4gb card (only used about 2gb) and in active shade started updating as expected.
of course i wanted to try with lightcache so i switch to rt as production renderer.
now it gets halfway through the first screen update ( starting from the centre outwards, gets halfway to the edge of the image) then my gpu driver crashes.
this happens with lc or bf as secondaries.
usually i get this effect when my gpu ram is full, but in this case, not even close.
also odd it seems to work in active shade but not as production.
there are no funky bits in the scene, few vray lights, some ggx shaders is about as exotic as it gets.
ive tried updating to the latest drivers.. exactly same issue.
gtx 670 4gb.
EDIT! since driver update its now crashing driver also in active shade.
so i thought id try RT.. to my surprise the scene fitted in the ram of my 4gb card (only used about 2gb) and in active shade started updating as expected.
of course i wanted to try with lightcache so i switch to rt as production renderer.
now it gets halfway through the first screen update ( starting from the centre outwards, gets halfway to the edge of the image) then my gpu driver crashes.
this happens with lc or bf as secondaries.
usually i get this effect when my gpu ram is full, but in this case, not even close.
also odd it seems to work in active shade but not as production.
there are no funky bits in the scene, few vray lights, some ggx shaders is about as exotic as it gets.
ive tried updating to the latest drivers.. exactly same issue.
gtx 670 4gb.
EDIT! since driver update its now crashing driver also in active shade.
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