Hello, i could use some help again. This time its about animations and splotches. I cant identify what is causing the problem so i need you guys
Here you can find two examples:
http://prntscr.com/79wy8k
http://prntscr.com/79wwpf
and this are my GI Settings:
http://prntscr.com/79wwgd
http://prntscr.com/79wwwv
i basically have those splotches in all my shots, always in the corner of the room or where the wall hits the ceiling, everything else is fine, even small details like the skirting board is fine and without splotchs.
Light Cache was calculated in fly-though mode and the irradiance map by using multiframe incremantal mode, every 5th frame. Both animatons are just a 200 frames slow pan with the camera, so nothing fancy or fast movements. I was usually getting away with those settings in previeous projects, in fact i have used much less subdivs for the irradiance map before. The scene is lit by Target Light and some Vray Lights set to sky portals with 42 subdivs.
Increasing the interpolation samples of the irradiance map helps a bit but its still not clean and increases the rendertime quite a lot. If i render a single frame and dont use a saved gi solution it renders without problems.
Here is a single frame and the settings i used for it:
http://prntscr.com/79x2l5
http://prntscr.com/79x32g
Settings: http://prntscr.com/79x37h
Where is my mistake or does anyone have some pointers whats going on? Why does it render fine using single frame modes but falls apart if i use multiframe incremental? Any help is much appreciated
Here you can find two examples:
http://prntscr.com/79wy8k
http://prntscr.com/79wwpf
and this are my GI Settings:
http://prntscr.com/79wwgd
http://prntscr.com/79wwwv
i basically have those splotches in all my shots, always in the corner of the room or where the wall hits the ceiling, everything else is fine, even small details like the skirting board is fine and without splotchs.
Light Cache was calculated in fly-though mode and the irradiance map by using multiframe incremantal mode, every 5th frame. Both animatons are just a 200 frames slow pan with the camera, so nothing fancy or fast movements. I was usually getting away with those settings in previeous projects, in fact i have used much less subdivs for the irradiance map before. The scene is lit by Target Light and some Vray Lights set to sky portals with 42 subdivs.
Increasing the interpolation samples of the irradiance map helps a bit but its still not clean and increases the rendertime quite a lot. If i render a single frame and dont use a saved gi solution it renders without problems.
Here is a single frame and the settings i used for it:
http://prntscr.com/79x2l5
http://prntscr.com/79x32g
Settings: http://prntscr.com/79x37h
Where is my mistake or does anyone have some pointers whats going on? Why does it render fine using single frame modes but falls apart if i use multiframe incremental? Any help is much appreciated
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