wierd one. been using the same settings for all my current job.. renders slow but converges to a lovely clean render overnight.
progressive, msr 16, noise thresh.0.004 global subdivs 0
all was entirely predictable until my last test render. it was giving me an eta of 6 hrs (always drops as parts reach noise thresh.)
i cancelled it, adjusted a couple of maps, reduced render res from 3500 wide to 2500 wide and hit render again.
the render completed in 20 mins, but still all grainy, as if id set a noise threshold of 0.02, not 0.004
i checked, all my settings are as before, but it now refuses to do a longer cleaner render.
using the latest 3.2 on 2014
progressive, msr 16, noise thresh.0.004 global subdivs 0
all was entirely predictable until my last test render. it was giving me an eta of 6 hrs (always drops as parts reach noise thresh.)
i cancelled it, adjusted a couple of maps, reduced render res from 3500 wide to 2500 wide and hit render again.
the render completed in 20 mins, but still all grainy, as if id set a noise threshold of 0.02, not 0.004
i checked, all my settings are as before, but it now refuses to do a longer cleaner render.
using the latest 3.2 on 2014
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