I have a question about optimisation.
My animation scene have many refractions with glossy effects like ice cubes, glasses, drops of water and liquids (realflow simulations). The output is 2k with motion blur and depth of field. GI is not used because all the scene is basically refraction and reflection.
I tried to decrease the subdivision of shaders/lights and set the image sampler to 48 or 64 (even 100) max subdivision to resolve the motion blur and depth of field, but the render time is still very high. I tried doing the opposite (shaders/lights high and image sampler low), but it didn't work either.
Do you have any advice on how to improve the render time?
My animation scene have many refractions with glossy effects like ice cubes, glasses, drops of water and liquids (realflow simulations). The output is 2k with motion blur and depth of field. GI is not used because all the scene is basically refraction and reflection.
I tried to decrease the subdivision of shaders/lights and set the image sampler to 48 or 64 (even 100) max subdivision to resolve the motion blur and depth of field, but the render time is still very high. I tried doing the opposite (shaders/lights high and image sampler low), but it didn't work either.
Do you have any advice on how to improve the render time?
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