I came from Maya and Blender. Most everything has an IOR value because most everything reflects. There is a nice long list floating around the internet with different IOR values.
The problem is that I am confused as to why Vray doesn't use real values for metals? Why do I have to jack up the IOR to an obscene number to get metallic reflections? Blender makes it simple being the IOR just is what it is and works.
I don't know why but I have a really hard time understanding Vrays setup. If I were to put a falloff on the reflection, it seems as if that would be the more correct way and you just have to find the falloff curve in real life. Yet, when I render the falloff I seem to be getting super harsh starting points instead of a nice blend. The curve editor is just a thin hair up or down for a sweet spot and it seems impossible to hit.
Is there another way?
The problem is that I am confused as to why Vray doesn't use real values for metals? Why do I have to jack up the IOR to an obscene number to get metallic reflections? Blender makes it simple being the IOR just is what it is and works.
I don't know why but I have a really hard time understanding Vrays setup. If I were to put a falloff on the reflection, it seems as if that would be the more correct way and you just have to find the falloff curve in real life. Yet, when I render the falloff I seem to be getting super harsh starting points instead of a nice blend. The curve editor is just a thin hair up or down for a sweet spot and it seems impossible to hit.
Is there another way?
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