Hallo Guys
I'm trying the render mask feature with a mesh light while the camera is animated.
Being precise i choose "selected" in the render mask drop down.
Having issues with it. I'm getting here weird artefacts and completely dislocated renders... In one word: it does not work at all!
Max 2014 file is here:
http://89.26.13.201/pf/Meshlight.rar
I would appreciate any kind of a hint
Thank you very much in advance
Ondrej
PS: one more thing: if I set the intensity of the mesh light to 0. the mesh does not render... literaly, its gone. if set to -1 its pich black - which is as expected. set to 1 - well, the light is on. the intensitiy value has to be an integer, if not: vray crashes, thats not very kind . so how can I render a mask for the vray meshlight? that's what the fuzz is all about. btw. setting a object ID does not have any effect in the multimat element pass = is not rendered. which is actually logical - its a light! but I still need a mask for the mesh. And just one more thing: "extract mesh as node" does not work eather... nothing happens.
I'm trying the render mask feature with a mesh light while the camera is animated.
Being precise i choose "selected" in the render mask drop down.
Having issues with it. I'm getting here weird artefacts and completely dislocated renders... In one word: it does not work at all!
Max 2014 file is here:
http://89.26.13.201/pf/Meshlight.rar
I would appreciate any kind of a hint
Thank you very much in advance
Ondrej
PS: one more thing: if I set the intensity of the mesh light to 0. the mesh does not render... literaly, its gone. if set to -1 its pich black - which is as expected. set to 1 - well, the light is on. the intensitiy value has to be an integer, if not: vray crashes, thats not very kind . so how can I render a mask for the vray meshlight? that's what the fuzz is all about. btw. setting a object ID does not have any effect in the multimat element pass = is not rendered. which is actually logical - its a light! but I still need a mask for the mesh. And just one more thing: "extract mesh as node" does not work eather... nothing happens.
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