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Vray Camera Clipping and VRay Dome light texture.

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  • Vray Camera Clipping and VRay Dome light texture.

    Hello,

    I'd like to know various work a rounds used to conquer this known issue. Other than putting a HDRI on a sphere with a VRayLightMtl and telling it not to affect GI which is what i would do.

    I don't want to put it the HDRI in the environment slot as it adds to my GI solution, and creates artifacts.

    IT's been around for quite a few years now, so I can only assume it's not an easy thing to change in the VRay code.......

    So how would you do it?

    Cheers

    Andy.

  • #2
    Maybe not your ideal solution, but you can use a VrayClipper and align and parent it to the camera. Then disable 'clip lights geometry' on it.

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