We're rendering a scene with an environment and a character that uses hairfarm for its feathers, motion blur is on and light cache settings have leak prevention at 0.8 and the adviced lc settings to avoid flickering. There's no flickering but on some machines the light cache gets REALLY slow, and when its done the render is also really slow. Usually the LC takes 30s to calculate but on those machines it takes 10min. Then on the render itself it usually takes around 10-15min and on the bugged ones it takes around 10-14h.
When i turn motion blur off it renders fine as far as i've tested, the thing is we need motion blur for this character.
Also the most of the feathers were turned to poly planes, and we used opacity maps to speed the process, and i'm using stochastic on those materials (probably 15 of them). Don't know if it's anything to do with it, but from what i've seen its something with hair and motion blur
Any advice?
Thank you
When i turn motion blur off it renders fine as far as i've tested, the thing is we need motion blur for this character.
Also the most of the feathers were turned to poly planes, and we used opacity maps to speed the process, and i'm using stochastic on those materials (probably 15 of them). Don't know if it's anything to do with it, but from what i've seen its something with hair and motion blur
Any advice?
Thank you
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