Hi,
I assume this is a nasty bug and not a feature.
Situation:
Rendering a product shot using VRayLights and SpotLights and the VRayPhysical Camera
Problem:
When changing the focal length of a camera from 45mm to 85mm while changing NO other settings darkens the image.
There is no vignetting activated, shutter and ISO are the exact same.
Apparently there are several bugs here, or at least I think so:
1) Changing the focal distance shouldnt affect the image brightness at all
2) I got "specify focus" enabled by accident, but we're rendering without DoF anyways so it shouldn't matter - anyways if I switch it off, some brightness creeps back into the image, but not all of it.
3) Most significant one: Changing the target distance affects brightness! Going from 15cm to 50cm really raises the highlights to the point of burning out.
Steps to reproduce:
Open provided scene, duplicate the camera "Detail_v010", change focal length to 85mm
See all that in the screenshots provided.
I will send the scene to Vlado.

This is the basic. The look shouldn't change from here.

Only thing changed: "specify focus" turned OFF now

Changed target distance from around 15 to around 41

Changed compared to the fist image (the reference image): changed focal length from 45mm to 85mm
It would be awesome if we could get a hotfix for that ASAP - I dare to say this is a pretty serious bug and I cannot imagine that this is intended in any ways even if there is some reality in this behaviour, this is definitely not artist-friendly at all.
Edit: See my system specs and software versions in my signature.
I assume this is a nasty bug and not a feature.
Situation:
Rendering a product shot using VRayLights and SpotLights and the VRayPhysical Camera
Problem:
When changing the focal length of a camera from 45mm to 85mm while changing NO other settings darkens the image.
There is no vignetting activated, shutter and ISO are the exact same.
Apparently there are several bugs here, or at least I think so:
1) Changing the focal distance shouldnt affect the image brightness at all
2) I got "specify focus" enabled by accident, but we're rendering without DoF anyways so it shouldn't matter - anyways if I switch it off, some brightness creeps back into the image, but not all of it.
3) Most significant one: Changing the target distance affects brightness! Going from 15cm to 50cm really raises the highlights to the point of burning out.
Steps to reproduce:
Open provided scene, duplicate the camera "Detail_v010", change focal length to 85mm
See all that in the screenshots provided.
I will send the scene to Vlado.
This is the basic. The look shouldn't change from here.
Only thing changed: "specify focus" turned OFF now
Changed target distance from around 15 to around 41
Changed compared to the fist image (the reference image): changed focal length from 45mm to 85mm
It would be awesome if we could get a hotfix for that ASAP - I dare to say this is a pretty serious bug and I cannot imagine that this is intended in any ways even if there is some reality in this behaviour, this is definitely not artist-friendly at all.
Edit: See my system specs and software versions in my signature.
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