I don't know if this is a Vray issue or Ornatrix. However I recently updated Vray to 3.2.02 and I didn't update Ornatrix -- so I'm leaning towards Vray.
Creating normal hair with Ornatrix is totally fine. The problem is if you use the "Ox Hair from Mesh Strips" function. In this case, the "Ox Render Settings" modifier will not be respected by Vray. You can change the width, or the tapering or whatever and the hair always renders the same way.
Mental Ray (which I would never use in a million years) renders properly.
I attached a screen shot showing the tapering (of purple hair) in the viewport and the vray render which doesn't match. (The spiky ball in the background is normal Ox hair and it's fine).
The scene file is also included.
Creating normal hair with Ornatrix is totally fine. The problem is if you use the "Ox Hair from Mesh Strips" function. In this case, the "Ox Render Settings" modifier will not be respected by Vray. You can change the width, or the tapering or whatever and the hair always renders the same way.
Mental Ray (which I would never use in a million years) renders properly.
I attached a screen shot showing the tapering (of purple hair) in the viewport and the vray render which doesn't match. (The spiky ball in the background is normal Ox hair and it's fine).
The scene file is also included.
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