I have an object being used as a volumetric fog gizmo and I cannot get the fog color or density to be mapped to a gradient. Expected behavior would be that it would inherit the texture from the source object. I realize this may not be the case because fog has no UV's and would need a procedural texture. Even when using something like a vraydistancetex or a falloff on object mode like the doc here states http://docs.chaosgroup.com/display/V...nvironmentFog#... it doesn't seem to work. I want to be able to fade out the fog with a gradient ultimately, but I can't control the location of a world XYZ gradient predictably. I figured an gizmo based fader makes the most sense, but it is not working. Any suggestions?
max 2015 3.10.03
max 2015 3.10.03
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