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  • Revit

    Hey guys,

    I've got a 3DS max model (nothing too special) of a building from Revit which a couple of weeks ago was rendering fine - even with a couple of updates to it. Today I had to update the model again, but this time round max is crashing every time I try to render the image. It gets to a certain point then I get a load of warnings, and an error:

    [2015/Jun/17|14:31:32] Building light cache.
    [2015/Jun/17|14:31:32] Tracing 1000000 image samples for light cache in 64 passes.

    [2015/Jun/17|14:31:32] Setting up 12 thread(s)
    [2015/Jun/17|14:32:09] Threads completed
    [2015/Jun/17|14:32:09] Merging light cache passes.
    [2015/Jun/17|14:32:09] Setting up 12 thread(s)
    [2015/Jun/17|14:32:10] Threads completed
    [2015/Jun/17|14:32:10] Light cache contains 15907 samples.
    [2015/Jun/17|14:32:10] Light cache samples collected; compiling lookup tree.
    [2015/Jun/17|14:32:10] Prefiltering light cache.
    [2015/Jun/17|14:32:10] Rendering image.
    [2015/Jun/17|14:32:10] Setting up 12 thread(s)
    [2015/Jun/17|14:32:10] warning: Invalid geometric normal (0 0 0) for "Non-converted Unicode render instance name".
    [2015/Jun/17|14:32:10] warning: Invalid geometric normal (0 0 0) for "Non-converted Unicode render instance name".
    [2015/Jun/17|14:32:10] warning: Invalid geometric normal (0 0 0) for "Non-converted Unicode render instance name".
    [2015/Jun/17|14:32:10] warning: Invalid geometric normal (0 0 0) for "Non-converted Unicode render instance name".
    [2015/Jun/17|14:32:10] warning: Invalid geometric normal (0 0 0) for "Non-converted Unicode render instance name".
    [2015/Jun/17|14:32:10] warning: Invalid geometric normal (0 0 0) for "Non-converted Unicode render instance name".
    [2015/Jun/17|14:32:10] warning: Invalid geometric normal (0 0 0) for "Non-converted Unicode render instance name".
    [2015/Jun/17|14:32:10] warning: Invalid geometric normal (0 0 0) for "Non-converted Unicode render instance name".
    [2015/Jun/17|14:32:10] warning: Invalid geometric normal (0 0 0) for "Non-converted Unicode render instance name".
    [2015/Jun/17|14:32:10] warning: Invalid geometric normal (0 0 0) for "Non-converted Unicode render instance name".
    [2015/Jun/17|14:32:10] warning: Invalid geometric normal (0 0 0) for "Non-converted Unicode render instance name".
    [2015/Jun/17|14:32:10] warning: Invalid geometric normal (0 0 0) for "Non-converted Unicode render instance name".
    [2015/Jun/17|14:32:10] warning: Invalid geometric normal (0 0 0) for "Non-converted Unicode render instance name".
    [2015/Jun/17|14:32:10] warning: Invalid geometric normal (0 0 0) for "Non-converted Unicode render instance name".
    [2015/Jun/17|14:32:10] warning: Invalid geometric normal (0 0 0) for "Non-converted Unicode render instance name".
    [2015/Jun/17|14:32:26] warning: Material returned overbright or invalid color (object "Brick Buff_stretcher bond", RGB: -4.34395e+021 -2.51468e+021 1.1424e+021)
    [2015/Jun/17|14:32:26] error: UNHANDLED EXCEPTION: Rendering region (480,480)-(528,52
    Last marker is at ./src/globillummap.cpp, line 1903: GlobalIllumMap::buildLightMap() {5}
    I appreciate Revit is a terrible piece of software that hardly works with max, but what does all this mean? Ignore the fact that the materials aren't VRay materials - this was a test version with literally nothing on - a fresh import if you will, but I have the exact same errors with a fully VRay material scene.
    Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

    www.robertslimbrick.com

    Cache nothing. Brute force everything.

  • #2
    Strangely the building will render fine when it is isolated, as will the trees, site, grass etc... But not when they are all being rendered at the same time.
    Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

    www.robertslimbrick.com

    Cache nothing. Brute force everything.

    Comment


    • #3
      Would be best to get us a scene for debugging to support@chaosgroup.com

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Updated to 2016 and everything rendered fine. No idea what that was all about.
        Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

        www.robertslimbrick.com

        Cache nothing. Brute force everything.

        Comment


        • #5
          Thank you for the update.
          Tsvetan Geshev
          Technical Support Representative

          Chaos Group

          Comment

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