Seems that something changed in the matte object behavior, can`t remember having this issues in the past.
It`s a pretty simple setup, Objects on a groundplane, lit by a domelight, problem occurs with and without a hdri in the domelight.
Everything is fine, Shadow details fine as you can see,
but as soon as i change the groundplane to a matte objects (which never changed light calculation in the past i think),
the light solution gets screwed with a lot of unclean calculations, leaks, splothces and stuff (pictures to the right side)
Tested it with two different scenes now, not sure where to optimize settings,
maybe someone can point me to the right direction.
Is it GI, is it matte settings?
It`s a pretty simple setup, Objects on a groundplane, lit by a domelight, problem occurs with and without a hdri in the domelight.
Everything is fine, Shadow details fine as you can see,
but as soon as i change the groundplane to a matte objects (which never changed light calculation in the past i think),
the light solution gets screwed with a lot of unclean calculations, leaks, splothces and stuff (pictures to the right side)
Tested it with two different scenes now, not sure where to optimize settings,
maybe someone can point me to the right direction.
Is it GI, is it matte settings?
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