I am in the process of rendering out 3,800 frames for an interior flythrough. Im looking for a good technique for rendering the people (a combination of Populate, RPC's (sad but true) and maybe some animated axyz models if i can find the time).
So the people would be rendered in a separate pass and added to the main flythrough afterwards in Premiere Pro. I'm experimenting with making all the objects in the scene (apart from the people) matte objects (by right clicking and changing the 'vray properties') but my main concern is what happens when there is a glass object in front of one of these people. The mask that i am rendering will completely block the view of the person if there is glass in front of them - thats going to mess up the flythrough of course. The scene is very large with hundreds of materials and countless objects, so i need to be doing this in as simple a manner as possible. Ideally, in addition to being able to render the people with a mask that accounts for the refractions that are needed, i'd like to be able to include a pass for capturing shadows as well as reflections. Ive tried but currently those passes just turn out black. I'm mostly concerned about the refraction problem. Any help would be much appreciated.
So the people would be rendered in a separate pass and added to the main flythrough afterwards in Premiere Pro. I'm experimenting with making all the objects in the scene (apart from the people) matte objects (by right clicking and changing the 'vray properties') but my main concern is what happens when there is a glass object in front of one of these people. The mask that i am rendering will completely block the view of the person if there is glass in front of them - thats going to mess up the flythrough of course. The scene is very large with hundreds of materials and countless objects, so i need to be doing this in as simple a manner as possible. Ideally, in addition to being able to render the people with a mask that accounts for the refractions that are needed, i'd like to be able to include a pass for capturing shadows as well as reflections. Ive tried but currently those passes just turn out black. I'm mostly concerned about the refraction problem. Any help would be much appreciated.
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