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Controlling Anisotropy via UserParam?

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  • Controlling Anisotropy via UserParam?

    Is it possible?
    Can't seem to find the node dock for UV vectors in the additional params.

    Reason is I have several object which have the same material but different local orientations, and I cant change them since they're body objects and I don't want to reset X-Form for triangle errors reasons-
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag

  • #2
    You can map the rotation, but I don't know if this will help.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      It helps to a certain degree. It would be nice though to have the axis controllable by at least a controller or something which I can pipe in there. Userparam would also be nice, I mean you could just take int 1,2 or 3 for X Y and Z if that makes things easier.
      Software:
      Windows 7 Ultimate x64 SP1
      3ds Max 2016 SP4
      V-Ray Adv 3.60.04


      Hardware:
      Intel Core i7-4930K @ 3.40 GHz
      NVIDIA GeForce GTX 780 (4096MB RAM)
      64GB RAM


      DxDiag

      Comment

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