I have had this issue before and never got to the bottom of it...
To bring out the detail in texture maps (especially bump maps) I generally reduce the texture blur to something like 0.01. However I have noticed on cushions/tree trunks etc that a bump map effects the smoothness/transition from light to shadow across the surface. I have attached a high-res crop to illustrate the point:
- The top image has no bump map and has a smooth transition from light to shade
- The middle image has blur set to default (1.0), shading marginally better than the bottom image
- The last images has blur set to 0.01, shading is awful but the bump detail is preserved
I thought it might be to do with the shadow bias, but after testing seems not. Any one got any ideas?
Thanks
To bring out the detail in texture maps (especially bump maps) I generally reduce the texture blur to something like 0.01. However I have noticed on cushions/tree trunks etc that a bump map effects the smoothness/transition from light to shadow across the surface. I have attached a high-res crop to illustrate the point:
- The top image has no bump map and has a smooth transition from light to shade
- The middle image has blur set to default (1.0), shading marginally better than the bottom image
- The last images has blur set to 0.01, shading is awful but the bump detail is preserved
I thought it might be to do with the shadow bias, but after testing seems not. Any one got any ideas?
Thanks
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