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  • Bump map issue

    I have had this issue before and never got to the bottom of it...

    To bring out the detail in texture maps (especially bump maps) I generally reduce the texture blur to something like 0.01. However I have noticed on cushions/tree trunks etc that a bump map effects the smoothness/transition from light to shadow across the surface. I have attached a high-res crop to illustrate the point:

    - The top image has no bump map and has a smooth transition from light to shade
    - The middle image has blur set to default (1.0), shading marginally better than the bottom image
    - The last images has blur set to 0.01, shading is awful but the bump detail is preserved

    I thought it might be to do with the shadow bias, but after testing seems not. Any one got any ideas?

    Thanks
    Attached Files
    Last edited by chrisjacks21; 07-07-2015, 05:40 AM. Reason: Wrong wording
    chris
    www.arc-media.co.uk

  • #2
    Can you also render with a diffuse grey material + the bump map to check if we still see the problem ?
    for my blog and tutorials:
    www.alfasmyrna.com

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    • #3
      Hi Pixela - tested as you suggested and does exactly the same...

      Originally posted by pixela View Post
      Can you also render with a diffuse grey material + the bump map to check if we still see the problem ?
      chris
      www.arc-media.co.uk

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      • #4
        You may need to reduce the bump amount and use .01 to .1 blur.
        Rens Heeren
        Generalist
        WEBSITE - IMDB - LINKEDIN - OSL SHADERS

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        • #5
          What kind of light is this? VRaySun?

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            I get this same problem with tree trunks if the bump value is too high [Vray Sun] I remember a post ages ago about this issue although I can't find it. It would be nice to have this issue resolved as sometimes you really need to increase the bump quite a lot to get the desired effect on your material, although you get this sharp transition which is not correct.

            Cheers
            Jamie

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            • #7
              Or maybe use vray HDRI map with elliptical filter instead? Would that help?

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              • #8
                I just did a small test trying to replicate the issue [see attached]
                Click image for larger version

Name:	Bump-Sun Problem.jpg
Views:	1
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                Seemed to get the same results regardless of weather the map was a bump map, vray colour2Bump or a normal map. I also tested a vray light [Disc] as well as the Vray Sun & got the same results. The shadow bias also did not fix the issue.

                Cheers
                Jamie

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                • #9
                  Originally posted by vlado View Post
                  What kind of light is this? VRaySun?

                  Best regards,
                  Vlado
                  Hi Vlado - it is a VRay sun (and HDRI in a dome). I have tried both types of light independently and it still does the same.

                  Thanks for looking into it.
                  chris
                  www.arc-media.co.uk

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                  • #10
                    Yes, it's somewhere on the "to do" list to look into this.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • #11
                      I've experienced similar issues, always thinking it had to do something with my geometry. So basically bump mapping is kind of broken? Well, that is in the case of organic objects, and with bump mapping set to a very low value.
                      Last edited by Vizioen; 08-07-2015, 02:08 PM.
                      A.

                      ---------------------
                      www.digitaltwins.be

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                      • #12
                        Originally posted by Vizioen View Post
                        So basically bump mapping is kind of broken?
                        Not really, it works as it is supposed to. This particular case can be improved, but it is a consequence of the very definition of bump mapping.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #13
                          I guess the bump map adds shadowy detail to the areas in light, but cant add light detail to the areas that were originally shadowed and that where this comes from?

                          Comment


                          • #14
                            Originally posted by Neilg View Post
                            I guess the bump map adds shadowy detail to the areas in light, but cant add light detail to the areas that were originally shadowed and that where this comes from?
                            Exactly.

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • #15
                              Originally posted by Neilg View Post
                              I guess the bump map adds shadowy detail to the areas in light, but cant add light detail to the areas that were originally shadowed and that where this comes from?
                              A nice explanation, thanks.
                              for my blog and tutorials:
                              www.alfasmyrna.com

                              Comment

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