Announcement
Collapse
No announcement yet.
Bump map issue
Collapse
X
-
Yes, it's somewhere on the "to do" list to look into this.
Best regards,
Vlado
Leave a comment:
-
Originally posted by vlado View PostWhat kind of light is this? VRaySun?
Best regards,
Vlado
Thanks for looking into it.
Leave a comment:
-
I just did a small test trying to replicate the issue [see attached]
Seemed to get the same results regardless of weather the map was a bump map, vray colour2Bump or a normal map. I also tested a vray light [Disc] as well as the Vray Sun & got the same results. The shadow bias also did not fix the issue.
Cheers
Jamie
Leave a comment:
-
Or maybe use vray HDRI map with elliptical filter instead? Would that help?
Leave a comment:
-
I get this same problem with tree trunks if the bump value is too high [Vray Sun] I remember a post ages ago about this issue although I can't find it. It would be nice to have this issue resolved as sometimes you really need to increase the bump quite a lot to get the desired effect on your material, although you get this sharp transition which is not correct.
Cheers
Jamie
Leave a comment:
-
Hi Pixela - tested as you suggested and does exactly the same...
Originally posted by pixela View PostCan you also render with a diffuse grey material + the bump map to check if we still see the problem ?
Leave a comment:
-
Can you also render with a diffuse grey material + the bump map to check if we still see the problem ?
Leave a comment:
-
Bump map issue
I have had this issue before and never got to the bottom of it...
To bring out the detail in texture maps (especially bump maps) I generally reduce the texture blur to something like 0.01. However I have noticed on cushions/tree trunks etc that a bump map effects the smoothness/transition from light to shadow across the surface. I have attached a high-res crop to illustrate the point:
- The top image has no bump map and has a smooth transition from light to shade
- The middle image has blur set to default (1.0), shading marginally better than the bottom image
- The last images has blur set to 0.01, shading is awful but the bump detail is preserved
I thought it might be to do with the shadow bias, but after testing seems not. Any one got any ideas?
ThanksTags: None
Leave a comment: