I'm trying to composite a 3d scene using a HDRI that I shot for the light source.
I have a still that I need to composite into a Rendered environment.
I have used the perspective match tool in 3ds max 2014 (I have 16, just used to using 14 )
So to match the rendered lighting of the photograph, I have a HDRI that I shot in my studio. The final rendered environment is an interior scene that can be essentially thought of as an enclosed room without windows.
I have tried the following:
1. Dome light (both as a light, and as a skylight portal)
2. Environment lighting
3. Dome light + skylight portal both simple and not simple
4. Environment light + Skylight portal simple and not simple
5. Removing the geometry of the "roof" with a Dome light, or environment light or a skylight and all combinations
6. Ambient light (which was clearly a mistake).
I think every combination of the above with multiple attempts to get the orientation of the HDRI correct so the shadows fall in the correct direct.
I need the "roof" to be visible as it is a painted ceiling that I want to include in the final render.
I'm pretty much out of combinations and I've done perhaps 100 or so test renders.
I wanted to upload the HDRI, but it won't let me
so I can send it anyone who is interested somehow.
I can't upload the max file for general use as 1. I don't hold the copyright to the geometry, and 2. Its big with lots of texture files.
I have a still that I need to composite into a Rendered environment.
I have used the perspective match tool in 3ds max 2014 (I have 16, just used to using 14 )
So to match the rendered lighting of the photograph, I have a HDRI that I shot in my studio. The final rendered environment is an interior scene that can be essentially thought of as an enclosed room without windows.
I have tried the following:
1. Dome light (both as a light, and as a skylight portal)
2. Environment lighting
3. Dome light + skylight portal both simple and not simple
4. Environment light + Skylight portal simple and not simple
5. Removing the geometry of the "roof" with a Dome light, or environment light or a skylight and all combinations
6. Ambient light (which was clearly a mistake).
I think every combination of the above with multiple attempts to get the orientation of the HDRI correct so the shadows fall in the correct direct.
I need the "roof" to be visible as it is a painted ceiling that I want to include in the final render.
I'm pretty much out of combinations and I've done perhaps 100 or so test renders.
I wanted to upload the HDRI, but it won't let me
so I can send it anyone who is interested somehow.
I can't upload the max file for general use as 1. I don't hold the copyright to the geometry, and 2. Its big with lots of texture files.
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