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Bright green float values

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  • Bright green float values

    I'm rendering out a scene where I've imported various plants (iplants) to create flower beds etc. I'm not sure if this is causing the issue but prior to importing any plants or trees etc I was not getting the error.

    Now I'm getting bright green pixels that have a float value of +923969. I've used scene converter but that didn't help. Any ideas what this could be caused by ?
    Regards

    Steve

    My Portfolio

  • #2
    Sounds like the materials have errors. It may be best to re-make/replace them.
    What maps are they using?? Have you tried doing a material override render to see if all is OK??
    Hope that helps

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    • #3
      I re-did all the materials and it still happened. I'll try a material override now and see if that does anything.
      Regards

      Steve

      My Portfolio

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      • #4
        maybe this?
        http://forums.chaosgroup.com/showthr...-war-splotches

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        • #5
          Cheers guys. I was actually a single material in a difference forest instance. I was so sure it was the instance I was turning off and on as the effect would appear and disappear but it was a RGB output value in a green leaf texture set to 2.0. It created stupidly high green float values.
          Regards

          Steve

          My Portfolio

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