Hey, guys.
I have been struggling with getting some renders done of a theatre I do lighting design at in Fort Worth. It is a completely close black box (obviously), therefore WAY heavy in GI and reflections. I am using very specific IES files, from ETC, for the stage lighting.
I am including the colour output from the VFB with the info stamp. Also, the reflection and GI passes, respectively, as well as a zoomed in view of the areas I am have issues with from the colour, reflection, and GI pass. The GI pass exposure has been upped by +1 just to bring out the area a little more.
Specifically, no matter what adaptive setting I try, or the length of time I render, I cannot get a smooth reflection or GI pass out of this image. I am fully aware of noise issues in digital photography, but I would rather get a clean image than use that as an excuse.
I have been rendering RT GPU as production. I have used the default 1000 samples for GI, all the way up to 12000+ samples. I have used VMC to increase the reflection subdivs, at 64 currently, as well as the GI, up to 256, but admittedly, I am not sure if BF subdivs can be affected in that manner using RT GPU as production, given there is no setting in the VRay Render Settings when RT is used as production. The last render was 13.5+ hours and still not clear in the areas indicated in the images. VRay is the most powerful tool in my lighting arsenal, so I would really appreciate and be thankful for help with this.
https://www.dropbox.com/s/08vx1tuu3u...Mk-06.zip?dl=0
Origin Genesis Pro
-i7 4790K @ 4.5 GHz
-2X Titan X GPUs, 12 GB VRAM each
-32GB RAM
-Win 7 Pro
Thank you.
I have been struggling with getting some renders done of a theatre I do lighting design at in Fort Worth. It is a completely close black box (obviously), therefore WAY heavy in GI and reflections. I am using very specific IES files, from ETC, for the stage lighting.
I am including the colour output from the VFB with the info stamp. Also, the reflection and GI passes, respectively, as well as a zoomed in view of the areas I am have issues with from the colour, reflection, and GI pass. The GI pass exposure has been upped by +1 just to bring out the area a little more.
Specifically, no matter what adaptive setting I try, or the length of time I render, I cannot get a smooth reflection or GI pass out of this image. I am fully aware of noise issues in digital photography, but I would rather get a clean image than use that as an excuse.
I have been rendering RT GPU as production. I have used the default 1000 samples for GI, all the way up to 12000+ samples. I have used VMC to increase the reflection subdivs, at 64 currently, as well as the GI, up to 256, but admittedly, I am not sure if BF subdivs can be affected in that manner using RT GPU as production, given there is no setting in the VRay Render Settings when RT is used as production. The last render was 13.5+ hours and still not clear in the areas indicated in the images. VRay is the most powerful tool in my lighting arsenal, so I would really appreciate and be thankful for help with this.
https://www.dropbox.com/s/08vx1tuu3u...Mk-06.zip?dl=0
Origin Genesis Pro
-i7 4790K @ 4.5 GHz
-2X Titan X GPUs, 12 GB VRAM each
-32GB RAM
-Win 7 Pro
Thank you.
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