I've been using a Vray Blend Mtl with 3 layers (Grant Warwick method) with Ward BRDF to create a stainless steel shader. I've been using a Composite map in the bump slot to create both the grain of the metal and the "wobble" in the reflection seen in large sheets of stainless steel (think elevator doors, refrigerators, etc) Bump is very high (165) to achieve this. Here it is with and without the wobble for comparison
I've been wanting to replicate this with a single Vray Mtl with the GGX BRDF for awhile, but my early tests showed some problems. The same Composite Bump map used with the layered approach yields large black spots in the reflection. I can eliminate them by significantly reducing the bump (down to 45) but this eliminates most of the wobble. There is enough for me to proceed in production, but I'd like to see if there are suggestions for fixing this. Here is the GGX material with the full strength composite bump, reduced composite bump, and reduced bump with only grain.
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Any suggestions/insight would be welome, along with any critiques of the material itself. There is no rust/grime/scratches because this is for use in product visualization.
Thanks,
Lee
I've been wanting to replicate this with a single Vray Mtl with the GGX BRDF for awhile, but my early tests showed some problems. The same Composite Bump map used with the layered approach yields large black spots in the reflection. I can eliminate them by significantly reducing the bump (down to 45) but this eliminates most of the wobble. There is enough for me to proceed in production, but I'd like to see if there are suggestions for fixing this. Here is the GGX material with the full strength composite bump, reduced composite bump, and reduced bump with only grain.
Any suggestions/insight would be welome, along with any critiques of the material itself. There is no rust/grime/scratches because this is for use in product visualization.
Thanks,
Lee
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