Hey everybody. My name is Neil and I cant figure out how to export ptex.
So I have a model with no varying levels of subdivision - it's a single, high poly mesh. theres a ptex texture on it, which looks fine in mudbox.
I export the .obj, then export the ptex, apply it in max and this is the result i get:

Here's how it is in mudbox. I originally thought it was due to me exporting a higher detail mesh than the ptex was set up for, but now it's a collapsed high detail mesh with it working in mudbox and not in max.

Any ideas?
So I have a model with no varying levels of subdivision - it's a single, high poly mesh. theres a ptex texture on it, which looks fine in mudbox.
I export the .obj, then export the ptex, apply it in max and this is the result i get:

Here's how it is in mudbox. I originally thought it was due to me exporting a higher detail mesh than the ptex was set up for, but now it's a collapsed high detail mesh with it working in mudbox and not in max.

Any ideas?
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