So I have a mesh that has a vray displacement modifier on it. The mesh uses UDIM in 2 quadrants, however, the mesh in this particular example has uvs in quadrant 1. If I use the udim tag in my VrayHDRI bitmap loader, like this...
D:\image<UDIM>.exr
I get the blurry results like image 1 below...
If I remove the udim tag and just grab the quadrant 1 image like this...
D:\image1001.exr
I get the sharp results in image 2...
Since all the uvs are in quadrant 1, technically both renders should be loading the identical bitmap to do its displacing, it just seems like when I use the UDIM tags, the bitmap is blurred and when I load the map directly it is not.
Any idea what's happening? Is Displacement not compatible with UDIM?
- Neil
D:\image<UDIM>.exr
I get the blurry results like image 1 below...
If I remove the udim tag and just grab the quadrant 1 image like this...
D:\image1001.exr
I get the sharp results in image 2...
Since all the uvs are in quadrant 1, technically both renders should be loading the identical bitmap to do its displacing, it just seems like when I use the UDIM tags, the bitmap is blurred and when I load the map directly it is not.
Any idea what's happening? Is Displacement not compatible with UDIM?
- Neil
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