Hi,
what is it that Standards Spotlights sample better in Environment Fog then Vray Lights do?
I am using Vray 2.2, the foggy scene is an interior, there is one light placed outside pointing inside the room.
When rendered with Vray Light the "godrays" look very natural, but I'll always end up with noisy fog.
In the same scene setup with a spotlight, rendertimes are way lower, there is less noise - I need less samples to get the fog look smooth. However the way the light spreads into the foggy room looks less natural than with the plane Vray Light.
Getting out the noise for the vray light by increasing both the light's and the fog's subdivs results in insane rendertimes. I had 100subdivs for the fog and 80subdivs for the light, which took 10hours+ without GI, that's too long since I need to render a sequence of 170frames.
Sorry if it has been asked before, but I didn't find a satisfying answer to this. I see in tutorials people tend to use Standard lights for the Vray Environment Fog, but I didn't get the reason. So anyone happens to know why 3ds using 3dsMax standard lights produces less noisy fog?
What is the best approach to get the natural look for foggy interiors, use the spotlight's decay?
what is it that Standards Spotlights sample better in Environment Fog then Vray Lights do?
I am using Vray 2.2, the foggy scene is an interior, there is one light placed outside pointing inside the room.
When rendered with Vray Light the "godrays" look very natural, but I'll always end up with noisy fog.
In the same scene setup with a spotlight, rendertimes are way lower, there is less noise - I need less samples to get the fog look smooth. However the way the light spreads into the foggy room looks less natural than with the plane Vray Light.
Getting out the noise for the vray light by increasing both the light's and the fog's subdivs results in insane rendertimes. I had 100subdivs for the fog and 80subdivs for the light, which took 10hours+ without GI, that's too long since I need to render a sequence of 170frames.
Sorry if it has been asked before, but I didn't find a satisfying answer to this. I see in tutorials people tend to use Standard lights for the Vray Environment Fog, but I didn't get the reason. So anyone happens to know why 3ds using 3dsMax standard lights produces less noisy fog?
What is the best approach to get the natural look for foggy interiors, use the spotlight's decay?
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