Hi,
I've checked the supported features list for VrayRT and did setup a simple scene with one VRmat and one FastSSS (raytraced solid) and a glass material as well as a carpaint shader.
I've rendered one time with VRayRT on CPU vs CUDA enabled.
The results are quite different.
What did I do wrong?
Thanks,
Akira
I've checked the supported features list for VrayRT and did setup a simple scene with one VRmat and one FastSSS (raytraced solid) and a glass material as well as a carpaint shader.
I've rendered one time with VRayRT on CPU vs CUDA enabled.
The results are quite different.
What did I do wrong?
Thanks,
Akira
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