Hii!
i got a little question regarding the use of Probalistic lights for an animation..
i am rendering now a long interior animation with lots of cameras and i rendered a couple of hundered frames and was very confused with gigatons of noise.
i used the probalistic lights with high settings, because "they are supposed to minimize noise".... after searching for the problem (noise was in the rawlightning render pass so it was light related) and using pretty high noise and quality settings i found out that the probalistic lights caused this massiv noise in my scene..
turned it off.. render time was nearly the same, but with a clean image...
did i get anything wrong with this function or wasnt it supposed to prevent this kind of noise ?
anyway i got both lightcaches and irrandience maps with and without probalisitc lights and will try wich one is better for the final rendering, but of course without using probalisitc lights for rendering
best regards, daniel
i got a little question regarding the use of Probalistic lights for an animation..
i am rendering now a long interior animation with lots of cameras and i rendered a couple of hundered frames and was very confused with gigatons of noise.
i used the probalistic lights with high settings, because "they are supposed to minimize noise".... after searching for the problem (noise was in the rawlightning render pass so it was light related) and using pretty high noise and quality settings i found out that the probalistic lights caused this massiv noise in my scene..
turned it off.. render time was nearly the same, but with a clean image...
did i get anything wrong with this function or wasnt it supposed to prevent this kind of noise ?
anyway i got both lightcaches and irrandience maps with and without probalisitc lights and will try wich one is better for the final rendering, but of course without using probalisitc lights for rendering
best regards, daniel
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