I'm working on an ocean/island environment scene. I have an issue where the ocean plane that intersects the island mesh casts shadows at the intersection point (as in image). I have turned off affect shadows but it completely alters the fog look which is looking nice at the moment. I tried just turning off cast shadows in object settings (for the ocean) but it does pretty much the same as affect shadows in the ocean material rollout.
Any ideas how to resolve this ?
Any ideas how to resolve this ?
Comment