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  • Animated fov bug

    Hi,

    i have a scene with animated fov on a (3ds max) Physical Camera .
    but the fov animation is ignored if i render the scene via Net Render.
    It is set to 35 all the time witch is my starting fov.
    If i render just on my workstaion without Backburner everything works fine.
    I have a Workaround allready, using focal length istead of fov seams to work.

    Dont know if its a v-ray related bug or a 3ds max related one..

    2 Day of Rendertime lost, i think i´ll have to buy rendernode licences to get it done... iam not very happy

    Iam Rendering with V-ray 3.20.02
    And 3ds Max 2016 Sp1+Extension
    German guy, sorry for my English.

  • #2
    Do you animate Specify FOV option or the Focal Length (or any other option which affects the FOV)
    Does the issue persist if you render with another render engine?
    Would it be possible to attach a simple example scene?
    Zdravko Keremidchiev | chaos.com
    Chaos Support Representative | contact us

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