Hi,
i have a scene with animated fov on a (3ds max) Physical Camera .
but the fov animation is ignored if i render the scene via Net Render.
It is set to 35 all the time witch is my starting fov.
If i render just on my workstaion without Backburner everything works fine.
I have a Workaround allready, using focal length istead of fov seams to work.
Dont know if its a v-ray related bug or a 3ds max related one..
2 Day of Rendertime lost, i think i´ll have to buy rendernode licences to get it done... iam not very happy
Iam Rendering with V-ray 3.20.02
And 3ds Max 2016 Sp1+Extension
i have a scene with animated fov on a (3ds max) Physical Camera .
but the fov animation is ignored if i render the scene via Net Render.
It is set to 35 all the time witch is my starting fov.
If i render just on my workstaion without Backburner everything works fine.
I have a Workaround allready, using focal length istead of fov seams to work.
Dont know if its a v-ray related bug or a 3ds max related one..
2 Day of Rendertime lost, i think i´ll have to buy rendernode licences to get it done... iam not very happy
Iam Rendering with V-ray 3.20.02
And 3ds Max 2016 Sp1+Extension
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