Hi,
Just noticed that a simple white VrayColor Map in the Opacity Map slot reduces the reflection of the material. I think that only happens if you render with Fresnel reflections turned on.
I used the VrayDistance texture to cut out some geometry while rendering and noticed that the Material are looking different with the distanceTexture in the Opacity Slot.
I would have expected that a white VrayColor in Opacity Slot just does nothing until I use any values below 1.
kind regards
Just noticed that a simple white VrayColor Map in the Opacity Map slot reduces the reflection of the material. I think that only happens if you render with Fresnel reflections turned on.
I used the VrayDistance texture to cut out some geometry while rendering and noticed that the Material are looking different with the distanceTexture in the Opacity Slot.
I would have expected that a white VrayColor in Opacity Slot just does nothing until I use any values below 1.
kind regards
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